Your first decisions

  1. Return to Lenny’s Motel if you need help understanding the core systems. The developer points new players there after the introduction. [1342]
  2. Choose an activity before investing in a base: stealing and selling loot, transporting cargo, producing goods or joining the police are documented routes. This is a choice of play style, not a required quest order. [1342][1354]
  3. Find weapons among city loot, or buy through the Black Market. Lenny and the laptop at your base are the documented purchase access points. [1343]
A player facing a small house with the plot-plan prompt visible in ROB RUN.
The official screenshot shows the plot-plan prompt at a house. Use the documented plot-rental rules below; it is not a complete building tutorial. Image: © Kefir / official Steam gallery ↗

Know what resets before you invest

ROB RUN has a seven-day Federal Raid cycle. Bases, weapons, plots and cash reset; cosmetics and certain account progress carry over. Learn the reset rules before treating anything as permanent. [1346]

Clans and supplies

The Clan tab is in the side menu. Creating a clan needs laundered money in your bank account; the official FAQ does not give a founding price. Clans can contest desert districts and city businesses. [1345]

Open Shipments with H or the side menu while in the desert, Lenny’s Motel or Looty Bay. Some items depend on the level of your base’s settlement or accumulated jail time. Exact unlock thresholds are not listed. [1365]

Sources & scope

Based on live developer documentation checked on November 9, 2026. The FAQ supplies no game build number. These steps are documented, not independently play-tested.